Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (2024)

J Bame

Terrarian
  • May 6, 2024
  • #21

muovd🌳 said:

No they can't, they still go poorly against fast-moving bosses, from my experience. The lasers still often times miss the fast target.

what fast moving bosses? You use it for Destroyer, Prime, Old one's army, Plantera and Golem. 4 out of 5 in that list are the most static encounters in the game

muovd🌳 said:

So just because you can buy another ammo type, it shouldn't be craftable? Unholy arrows are also craftable, earlier than the point you can buy them. The bone arrows are weaker though, so a fix would be to buff the damage to ~13 after skeletron is defeated.

bone arrows are a very random arrow with low damage and a worthless property, only barely passable because you get it preboss where you dont have either Unholy or Jester's to spare. This isn't a matter of "it shouldn't be craftable", it's "there is no point in making it craftable because no one uses it to begin with"

muovd🌳 said:

Why wouldn't you want that? I want there to be options for the people that want to choose the way they want to play summoner. It should definitely not be like the pre-nerf obsidian armor, though.

You can already use Obsidian armor against the pillars just because it makes Kaleidoscope that big, and massive blobs that can't miss dominate every enemy encounter

there is a reason things have limited range

muovd🌳 said:

I'm talking about the weapons that are craftable with tissue samples/shadow scales.

This is literally the only one

Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (2)

and you asked for a buff for it anyways

Meowlegend

Torch God
  • May 7, 2024
  • #22

Starfury is completely okay as it is, and flamarang isnt bad at all lmao. You can use flamarang to easily defeat Skeletron. I used it, its not as bad as you think. And Trimarang just needs a buff, unlike what you say.

F

Ferrin🌳

The Destroyer
  • May 7, 2024
  • #23

Meowlegend said:

Starfury is completely okay as it is, and flamarang isnt bad at all lmao. You can use flamarang to easily defeat Skeletron. I used it, its not as bad as you think. And Trimarang just needs a buff, unlike what you say.

Starfury is probably the most overpowered item in all terraria considering where it is in progression It can attack through blocks which deals with every regular enemy, it has awsome dps it provides light at any point of the screen and player simultanously
It carries player from pre boss up to wof (and even for wof it's not the worse option)
Sure it takes some luck to find flying island but rope and gravity potions exist
Even sky bridge is not a bad idea as it will be very usefull during hardmode later
Even as any other class than melee I still carry it as it allows to scout much greater area while caving

Meowlegend

Torch God
  • May 7, 2024
  • #24

Ferrin🌳 said:

Starfury is probably the most overpowered item in all terraria considering where it is in progression It can attack through blocks which deals with every regular enemy, it has awsome dps it provides light at any point of the screen and player simultanously
It carries player from pre boss up to wof (and even for wof it's not the worse option)
Sure it takes some luck to find flying island but rope and gravity potions exist
Even sky bridge is not a bad idea as it will be very usefull during hardmode later
Even as any other class than melee I still carry it as it allows to scout much greater area while caving

Thats what makes it so good. It isnt just a weapon, it is an exploration tool. When it starts dealing no damage compared to your other weapons, you keep it as a tool. When you reach endgame, you craft it into the Zenith. Starfury's job in the hotbar never expires.

Heath04🌳

Pumpking
  • May 7, 2024
  • #25

Ferrin🌳 said:

Starfury is probably the most overpowered item in all terraria considering where it is in progression

I would say every class has an option that they can go from preboss to wall of flesh with, only ranger and summoner struggle at least

Melee: Star Fury
Ranger: Star Cannon (meteorite bars can be found from golden chests when they're within 250 tiles of the bottom of the world)
Mage: Demon Scythe
Summoner: Vampire Frog Staff

I wouldn't say the scouting tool that Starfury provides is broken at all.

muovd🌳

Official Terrarian
  • May 7, 2024
  • #26

Heath04🌳 said:

I would say every class has an option that they can go from preboss to wall of flesh with, only ranger and summoner struggle at least

Melee: Star Fury
Ranger: Star Cannon (meteorite bars can be found from golden chests when they're within 250 tiles of the bottom of the world)
Mage: Demon Scythe
Summoner: Vampire Frog Staff

I wouldn't say the scouting tool that Starfury provides is broken at all.

Everything you mentioned there besides the Starfury requires you to kill enemies or abuse an unintended chest mechanic, which in itself needs to be fixed. The Starfury can be found right away, as your first weapon when starting your world, with just a 25% chance to get from sky islands. I stand my ground, Starfury needs a nerf and a buffed version after skeletron, somewhat like how it used to work in version 1.0.6, without the mana usage of course. I always really liked needing a gold key for it, as you can't just rush up with rope or platforms for one of the best melee weapons in pre-hardmode.

Ferrin🌳 said:

Starfury is probably the most overpowered item in all terraria considering where it is in progression It can attack through blocks which deals with every regular enemy, it has awsome dps it provides light at any point of the screen and player simultanously
It carries player from pre boss up to wof (and even for wof it's not the worse option)
Sure it takes some luck to find flying island but rope and gravity potions exist
Even sky bridge is not a bad idea as it will be very usefull during hardmode later
Even as any other class than melee I still carry it as it allows to scout much greater area while caving

You summed it up perfectly.

Meowlegend

Torch God
  • May 7, 2024
  • #27

Brother, Starfury is a perfectly balanced weapon, you dont need to nerf it. Keep it as it is.

muovd🌳

Official Terrarian
  • May 7, 2024
  • #28

Meowlegend said:

Brother, Starfury is a perfectly balanced weapon, you dont need to nerf it. Keep it as it is.

Brother, a pre-boss weapon that is useful up until the wall of flesh is not balanced. Consider looking at my arguments and suggestions for it again, I have explained my views on it very extensively.

Heath04🌳

Pumpking
  • May 7, 2024
  • #29

muovd🌳 said:

Everything you mentioned there besides the Starfury requires you to kill enemies or abuse an unintended chest mechanic, which in itself needs to be fixed.
The Starfury can be found right away, as your first weapon when starting your world, with just a 25% chance to get from sky islands.
I stand my ground, Starfury needs a nerf and a buffed version after skeletron, somewhat like how it used to work in version 1.0.6, without the mana usage of course. I always really liked needing a gold key for it, as you can't just rush up with rope or platforms for one of the best melee weapons in pre-hardmode.

Star Fury still requires you to get to sky islands which most definitely do not start off by doing. Mostly since it requires some in-game knowledge to predict where the sky islands will be easily and gather resources to get up there. Is it the easiest one to obtain? sure. Is it the best? no.

My issue is with your definition of broken, just like the other weapons I listed it is usable from pre-boss to wall of flesh but it falls out of favor over better weapons still. For the evil bosses you're going to prefer Blade of Grass/Ball O' Hurt/Rotted Fork, once you get access to hellstone you're going to prefer Volcano. Fighting games have made me in firm belief of less nerfs and more buffs. Starfury and Star Cannon don't change the game in any major way that it's the best strategy to be using all of pre-hardmode they are just options to go for.

It's a sandbox game, you're not always going to be playing the way the devs intended. I really enjoy that these options are there since when I start a playthrough maybe I wanna rush hardmode this time I will go for one of those options and rush hardmode. Star cannon is honestly the least viable since the grind to get the item and the grind for the stars that balances out its insane damage. Star fury is balanced around not being the best option, sure Star Fury is still really good but not enough to be considered "broken" by any means in my definition.

Meowlegend

Torch God
  • May 7, 2024
  • #30

muovd🌳 said:

Brother, a pre-boss weapon that is useful up until the wall of flesh is not balanced. Consider looking at my arguments and suggestions for it again, I have explained my views on it very extensively.

Night's edge is just better, and Starfury only gives more range with less damage. Starfury isnt something that lasts very long as a weapon, after Skeletron it becomes a exploration tool, and at endgame it becomes the Zenith. Just keep it as it is.

muovd🌳

Official Terrarian
  • May 8, 2024
  • #31

Meowlegend said:

Night's edge is just better, and Starfury only gives more range with less damage. Starfury isnt something that lasts very long as a weapon, after Skeletron it becomes a exploration tool, and at endgame it becomes the Zenith. Just keep it as it is.

It definitely does not become just an exploration tool after skeletron, I use it in pretty much all my melee playthroughs to damage the wall without getting lasered to death by standing too close, and it does great. With the latest buff to the projectile being able to pass through any blocks to get to its cursor, it became even better for the wall of flesh fight.

muovd🌳

Official Terrarian
  • May 11, 2024
  • #32

I have updated the movement accessories suggestion with you guys' feedback, let me know if this is better

Solarpower

Terrarian
  • May 11, 2024
  • #33

Meh. We don't need any of those.
Especially those "balancing" of any kind ! It's a sandbox game ! Balancing is something for the other genres.

Meowlegend

Torch God
  • May 11, 2024
  • #34

Solarpower said:

Meh. We don't need any of those.
Especially those "balancing" of any kind ! It's a sandbox game ! Balancing is something for the other genres.

I, to be honest, don't think Terraria is a sandbox game
And even if it is a sandbox game, balancing is important lmao. Would it be good if there was a weapon that would be pre boss and viable till endgame? Of course no, that would be stupid and unbalanced. Just because Terraria is a "sandbox" does not mean you should make unbalanced gear.

F

Ferrin🌳

The Destroyer
  • May 11, 2024
  • #35

Heath04🌳 said:

Star Fury still requires you to get to sky islands which most definitely do not start off by doing. Mostly since it requires some in-game knowledge to predict where the sky islands will be easily and gather resources to get up there. Is it the easiest one to obtain? sure. Is it the best? no.

Starfury is far easier to obtain than any of the weapons you've mentioned, the fact that you can predict location of the islands only adds to it, if it's not completely random then it's easier to get it.
Sure there are always better options, if definition of a broken weapon by you is that there are no better options then the only broken weapon at all is zenith
Starfury is very powerfully and despite not being the ideal counter to every boss it provides enough dps to sweep through all of them with no problem at all
Starfury as a weapon is something like a boomstick being better or worse at it but rather easly can kill every prehardmode boss. Unlike boomstick it is also an exploration tool viable for 3/4 of a game

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Heath04🌳

Pumpking
  • May 11, 2024
  • #36

Ferrin🌳 said:

Sure there are always better options, if definition of a broken weapon by you is that there are no better options then the only broken weapon at all is zenith
Starfury is very powerfully and despite not being the ideal counter to every boss it provides enough dps to sweep through all of them with no problem at all

The definition of broken by me is that it doesn't break game progression to a degree that makes it so unbalanced, you're not doing anything crazy getting starfury and doing all of pre-hardmode bosses. It certainly doesn't make every boss a cake walk. Sure it's good, but every boss isn't easy. I'd also say doing every boss with starfury is rather just boring. There is nothing broken about this strategy. If you so believe that Star Fury is unfair then I'm in firm belief that there should be a secret seed option to lock sky chests post skeletron. That is my only agreement here.

Ferrin🌳 said:

Zenith as a weapon is something like a boomstick being better or worse at it but rather easly can kill every prehardmode boss. Unlike boomstick it is also an exploration tool viable for 3/4 of a game

I don't even know why you bring up Zenith here.

Meowlegend

Torch God
  • May 11, 2024
  • #37

Heath04🌳 said:

I don't even know why you bring up Zenith here.

Ngl endgame items should not be discussed in a discussion about game progression.

Solarpower

Terrarian
  • May 12, 2024
  • #38

Meowlegend said:

And even if it is a sandbox game, balancing is important lmao.

Nope.

Meowlegend said:

Would it be good if there was a weapon that would be pre boss and viable till endgame?

Yes ! YES !

Meowlegend said:

that would be stupid and unbalanced

Nope. In reality, it literally would change nothing.
You can easily use the fully geared character to start a new game.
And/or create a new character and gear up using the all-items-map and start a new game with the end-game gear.

"balancing" is the only things looks stupid here.
We've already got Mojang spending their time on some useless balancing things. Like that Netherite Smithing Template addition. They've made netherite armour a way to tedious to get ? Why bother ? Switch to Creative, get your armour, switch back to Survival. Done. Devs' time spent for nothing.
I'm 100% sure Terraria can live without doing something stupid like balancing.

Meowlegend

Torch God
  • May 12, 2024
  • #39

Solarpower said:

Nope.

Yes ! YES !

Nope. In reality, it literally would change nothing.
You can easily use the fully geared character to start a new game.
And/or create a new character and gear up using the all-items-map and start a new game with the end-game gear.

"balancing" is the only things looks stupid here.
We've already got Mojang spending their time on some useless balancing things. Like that Netherite Smithing Template addition. They've made netherite armour a way to tedious to get ? Why bother ? Switch to Creative, get your armour, switch back to Survival. Done. Devs' time spent for nothing.
I'm 100% sure Terraria can live without doing something stupid like balancing.

I hope I don't come rude but holy Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (19), your arguments are so Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (20)ing terrible, no one is gonna agree with you.

Terraria is a game highly relied on progression, if there is a weapon that is going to break the progression you HAVE to balance that thing. Let us not forget that Terraria is also a game based around a lot of combat, and balance is indeed important. We already highly criticize Vampire Knives for being the most broken weapon in the game, or Terra Blade for basically outclassing every other melee weapon (except Vampire Knives) Post-Plantera.

Balance is important. Nobody wants to see a Zenith available pre-boss. Please think about for a minute and understand why.

Solarpower

Terrarian
  • May 12, 2024
  • #40

if there is a weapon that is going to break the progression you HAVE to balance that thing

Yeah. To get all the players skip that thing and use something else they'll get through other completely in-game methods, like taking the better weapon from the character already beat the game. Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (22)
Are you suggesting Terraria should lock the character to the map and drop map/characters exchange ability to ? In order to your precious "balancing" can actually work ?
Any "balancing" is useless till you can get anything anytime using just the methods the game presents to you !

Meowlegend said:

We already highly criticize Vampire Knives for being the most broken weapon in the game

Oh, Vampire Knives is the weapon I can never understand. Even pre all the nerfs it does literally nothing usefull whenever I've tried to use it. Small damage and HP restore so little you can barely see it and would die in a split seconds if you'll rely on Vampire Knives... Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (23) If anything that thing needs it's buffs. Lots of buffs in every directions.

Meowlegend said:

Nobody wants to see a Zenith available pre-boss.

Sure. That's why we constantly see people ask if somebody's willing to give them Zenith so they'll be able to kill Empress of Light before Moon Lord and "I've start with Zenith" series on YouTube. "nobody" he said... Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (24)

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Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options. (2024)

FAQs

What pickaxe can break hardmode ores? ›

Mining Cobalt Ore or Palladium Ore requires at least the Molten Pickaxe or the Reaver Shark. Mining Mythril Ore or Orichalcum Ore requires at least the Cobalt Drill, Cobalt Pickaxe, Palladium Drill, or the Palladium Pickaxe.

What is the best pre hard mode ore in Terraria? ›

Tin, Lead, Tungsten, Platinum, Palladium, Orichalcum, and Titanium are far superior to their alternates. Especially the hardmode ores due to the set bonuses that they give compared to that of the pre-1.2 ores. Also for example, a tungsten pickaxe can mine meteorite while a silver one cannot. Yes, that's right.

How many hardmode ores are there? ›

Hardmode ore types are chosen at random as soon as the player destroys an Altar. There are 21 / 20 different types of ores.

How do you tell if you are in Hardmode in Terraria? ›

One of the things players should prepare for is the spread of the Hallow and Corruption/Crimson. As soon as Hardmode starts, two diagonal strips of Hallow and Corruption/Crimson will generate in a V-shape, and the two biomes start to slowly consume the world.

What pickaxes can break diamond? ›

Breaking. Blocks of diamond can be mined with an iron pickaxe or better.

What is the rarest ore in Terraria? ›

The Luminite Ore is dropped from the Moon Lord. It's the rarest ore in the game, and is used in crafting the final suits of armor. Ore is used to make Luminite Bar.

What is the strongest weapon in Terraria Hardmode? ›

The best Terraria Hardmode weapons are:
  • Palladium Sword.
  • Death Sickle.
  • Seedler.
  • Megashark.
  • Daedalus Stormbow.
  • Staff of the Frost Hydra.
  • Rainbow Gun.
Sep 11, 2023

Is tungsten better than platinum in Terraria? ›

The Platinum Pickaxe is an early-game pickaxe that is stronger than the Silver and Tungsten Pickaxes. Compared to its alternate ore version, the Gold Pickaxe, it has more pickaxe power, deals 1 more damage, and is slightly faster in terms of mining speed.

What is the strongest pre-Hardmode sword in Terraria? ›

For heavier hits, the fiery Volcano and the chilling Ice Blade are fantastic options. However, the Night's Edge, forged from the finest swords, is the mightiest of all. This formidable blade makes mincemeat of most Pre-Hardmode bosses.

Is Chlorophyte a Hardmode ore? ›

Chlorophyte will only spread in a Hardmode world. Chlorophyte Ore can spread to hammered, actuated, and painted blocks. This will cause the ore to be hammered, actuated, or painted too. , Chlorophyte Ore will not regrow or convert other Jungle features such as grass or trees.

How to stop corruption from spreading in Terraria? ›

To prevent the spread of Terraria Corruption early on, you can dig a 3-tile wide trench on the edge of biomes.It will grow into a quarantine zone that will cease the further spread when lined with non-corruptible tiles such as wood. Purified corrupted blocks can be made using the Clentaminator in Hardmode.

How to summon the twins in Terraria? ›

The Twins can be summoned manually using a Mechanical Eye at night (7:30 PM to 4:30 AM). They also have a 1/10 (10%) chance to spawn naturally at dusk once a Demon or Crimson Altar has been destroyed, as long as they have not yet been defeated at least once in the current world.

Can you get the party girl in Hardmode Terraria? ›

The Party Girl is a pre-Hardmode NPC vendor who sells festive novelty items and furniture. Unlike most other town NPCs, the Party Girl has a random 1/40 (2.5%) chance to spawn every morning and evening once the criteria below are met, rather than being guaranteed to appear once fulfilling them.

How to get a voodoo doll in Terraria? ›

It is a guaranteed drop from Voodoo Demons, a fairly rare enemy in The Underworld. When the doll is equipped as an accessory, it becomes possible for the player and other NPCs to kill the Guide with direct attacks from weapons (which normally would not damage him).

Can nymphs spawn in Hardmode Terraria? ›

Nymphs spawn less frequently during Hardmode. This is because in Hardmode, despite the spawn rate for enemies becoming greater, the variety of enemies that can spawn makes it far less likely for the Nymph to be selected.

What pickaxe to use in Hardmode Terraria? ›

The Molten Pickaxe is a pre-Hardmode pickaxe. It is the most powerful pre-Hardmode pickaxe, being able to break nearly every block in one hit. It is capable of mining Cobalt Ore and Palladium Ore, which makes it an essential tool for early Hardmode.

Can the deathbringer pickaxe mine Hardmode ores? ›

The Deathbringer Pickaxe, Nightmare Pickaxe, Molten Pickaxe, and Reaver Shark are the only pre-Hardmode pickaxes able to mine Crimstone, Ebonstone, and Hellstone. The Deathbringer Pickaxe can only mine Dungeon Bricks that are at 0 depth or higher.

What pickaxe breaks Adamantite? ›

A Mythril/Orichalcum Drill, Mythril/Orichalcum Pickaxe, or better is required in order to mine Adamantite. An Adamantite Forge, crafted from 30 Adamantite Ore and one Hellforge, is required in order to craft Adamantite Bars.

What pickaxe can mine corruption Ore? ›

Bombs. Bombs mine ebonstone. Reaver Shark, Deathbringer, Demon, and Molten pickaxe are the only pre-hardmode pickaxes that can break cimstone and ebonstone.

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